; RULES.INI ; THIS COPY CREATED USING RED ALCHEMY [General] CrateMinimum=15 CrateMaximum=255 CrateRadius=3.0 CrateRegen=2 UnitCrateType=none WaterCrateChance=20% SoloCrateMoney=2000 SilverCrate=HealBase WaterCrate=Money WoodCrate=Money ChronoDuration=3 ChronoKillCargo=no ChronoTechLevel=12 GPSTechLevel=8 GapRadius=10 GapRegenInterval=.1 IronCurtain=.75 ParaTech=5 ParabombTech=8 RadarJamRadius=15 SpyPlaneTech=5 BadgerBombCount=2 QuakeChance=0% QuakeDamage=33% VortexChance=0% VortexDamage=200 VortexRange=10 VortexSpeed=10 RefundPercent=50% ReloadRate=.04 RepairPercent=20% RepairRate=.016 RepairStep=7 URepairPercent=20% URepairStep=10 TurboBoost=1.5 APMineDamage=1000 AVMineDamage=1200 AtomDamage=1500 BallisticScatter=1.0 BridgeStrength=1000 C4Delay=.03 Crush=1.5 ExpSpread=.3 FireSupress=1 HomingScatter=2.0 MaxDamage=1000 MinDamage=1 OreExplosive=no PlayerAutoCrush=no PlayerReturnFire=no PlayerScatter=no ProneDamage=50% TreeTargeting=no Incoming=10 BailCount=28 BuildSpeed=.8 BuildupTime=.06 GemValue=50 GoldValue=25 GrowthRate=2 OreGrows=yes OreSpreads=yes OreTruckRate=1 SeparateAircraft=no SurvivorRate=.4 AllyReveal=yes ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=3 IdleActionFrequency=.1 MessageDelay=.6 MovieTime=.06 NamedCivilians=yes SavourDelay=.03 ShroudRate=4 SpeakDelay=2 TimerWarning=2 FlashLowPower=1 CurleyShuffle=no BaseBias=2 BaseDefenseDelay=.25 CloseEnough=2.75 DamageDelay=1 GameSpeeBias=1 LZScanRadius=16 MineAware=yes Stray=2.0 SubmergeDelay=.02 SuspendDelay=2 SuspendPriority=20 TeamDelay=.6 FineDiffControl=no MCVUndeploy=yes [ThemeControl] BIGF226M=1 CRUS226M=2 FAC1226M=3 HELL226M=4 FAC2226M=5 RUN1226M=6 TREN226M=7 WORK226M=8 AWAIT=9 DENSE_R=10 FOGGER1A=11 MUD1A=12 RADIO2=13 ROLLOUT=14 SNAKE=15 TERMINAT=16 TWIN=17 VECTOR1A=18 SMSH226M=19 [MultiplayerDefaults] Money=10000 MaxMoney=10000 ShadowGrow=no Bases=yes OreGrows=yes Crates=yes AIPlayers=no CaptureTheFlag=no [Recharge] Chrono=6 GPS=4 IronCurtain=6 Nuke=6 ParaBomb=6 Paratrooper=4 Saboteur=14 Sonar=10 SpyPlane=3 [Maximums] Players=8 Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 Infantry=500 Overlay=1 Projectile=20 Smudge=1 Team=60 TeamType=60 Template=1 Terrain=500 TrigType=80 Trigger=200 Unit=500 Vessel=100 Warhead=10 Weapon=55 [AI] AttackInterval=3 AttackDelay=5 PatrolScan=.016 CreditReserve=100 PathDelay=.01 OreNearScan=6 OreFarScan=48 AutocreateTime=5 InfantryReserve=3000 InfantryBaseMult=1 PowerSurplus=50 BaseSizeAdd=3 RefineryRatio=.16 RefineryLimit=4 BarracksRatio=.16 BarracksLimit=2 WarRatio=.1 WarLimit=2 DefenseRatio=.4 DefenseLimit=40 AARatio=.14 AALimit=10 TeslaRatio=.16 TeslaLimit=10 HelipadRatio=.12 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=5 CompEasyBonus=no Paranoid=no PowerEmergency=75% [IQ] MaxIQLevels=5 SuperWeapons=4 Production=5 GuardArea=4 RepairSell=1 AutoCrush=2 Scatter=3 ContentScan=4 Aircraft=4 Harvester=2 SellBack=2 [England] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.1 ROF=1.0 Cost=0.5 BuildTime=0.8 [Germany] Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.5 BuildTime=0.8 [France] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=0.5 BuildTime=0.8 [Ukraine] Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.5 BuildTime=0.8 [USSR] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.5 BuildTime=0.8 [Greece] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Spain] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Easy] Firepower=1.2 Groundspeed=1.2 Airspeed=1.2 BuildTime=.8 Armor=1.2 ROF=.8 Cost=.8 RepairDelay=.001 BuildDelay=.001 DestroyWalls=yes ContentScan=yes [Normal] Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Firepower=.8 Groundspeed=.8 Airspeed=.8 BuildTime=1.0 Armor=.8 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no [V2RL] Prerequisite=weap,dome Ammo=1 Armor=light Cost=700 Owner=allies,soviet Primary=SCUD Speed=7 ROT=5 Sight=5 Strength=150 TechLevel=4 Tracked=yes NoMovingFire=yes Crewed=yes Points=40 [1TNK] Prerequisite=weap Armor=heavy Cost=700 Owner=allies,soviet Primary=75mm Speed=9 ROT=5 Sight=4 Strength=300 TechLevel=4 Tracked=yes Crewed=yes Points=30 [2TNK] Prerequisite=weap Armor=heavy Cost=800 Owner=allies,soviet Primary=90mm Speed=8 ROT=5 Sight=5 Strength=400 TechLevel=6 Tracked=yes Crewed=yes Points=40 [3TNK] Prerequisite=weap Armor=heavy Cost=950 Owner=allies,soviet Primary=105mm Secondary=105mm Speed=7 ROT=5 Sight=5 Strength=400 TechLevel=4 Tracked=yes Crewed=yes Points=50 [4TNK] Prerequisite=weap,stek Armor=heavy Cost=1700 Owner=allies,soviet Primary=120mm Secondary=MammothTusk Speed=10 ROT=5 Sight=6 Strength=600 SelfHealing=yes TechLevel=6 Tracked=yes Crewed=yes Points=60 [MRJ] Prerequisite=weap,dome Armor=light Cost=600 Owner=allies,soviet Speed=9 ROT=5 Sight=7 Strength=110 TechLevel=12 Tracked=yes Crewed=yes Points=30 [MGG] Prerequisite=weap,atek Armor=light Cost=600 Owner=allies,soviet Speed=9 ROT=5 Sight=4 Strength=110 TechLevel=11 Crewed=yes Points=40 [ARTY] Prerequisite=weap Armor=light Cost=600 Owner=allies,soviet Primary=155mm Speed=5 ROT=2 Sight=5 Strength=75 TechLevel=8 Tracked=yes NoMovingFire=yes Crewed=yes Points=35 [HARV] Prerequisite=weap,proc Armor=heavy Cost=1400 Owner=allies,soviet Speed=6 ROT=5 Sight=4 Strength=600 SelfHealing=yes TechLevel=1 Tracked=yes Crewed=yes Points=55 [MCV] Prerequisite=weap,fix Armor=light Cost=2500 Owner=allies,soviet Speed=14 ROT=5 Sight=4 Strength=600 TechLevel=11 Crewed=yes Points=60 [JEEP] Prerequisite=weap Armor=light Cost=600 Owner=allies,soviet Primary=M60mg Speed=10 ROT=10 Sight=6 Strength=150 TechLevel=3 Crewed=yes Points=20 [APC] Prerequisite=weap,tent Armor=heavy Cost=800 Owner=allies,soviet Primary=M60mg Speed=15 ROT=5 Sight=5 Strength=200 TechLevel=5 Tracked=yes Passengers=5 Points=25 [MNLY] Prerequisite=weap,fix Ammo=5 Armor=heavy Cost=800 Owner=allies,soviet Speed=9 ROT=5 Sight=5 Strength=100 TechLevel=3 Tracked=yes Crewed=yes Points=50 [TRUK] Prerequisite=weap,atek Armor=light Cost=650 Owner=allies,soviet Speed=28 ROT=8 Sight=6 Strength=200 TechLevel=5 Passengers=4 Crewed=yes Points=5 Cloakable=yes [SS] Prerequisite=spen Armor=light Cost=425 Owner=allies,soviet Primary=TorpTube Speed=6 ROT=7 Sight=6 Strength=120 TechLevel=7 Cloakable=yes Points=45 [DD] Prerequisite=syrd Armor=heavy Cost=1000 Owner=allies Primary=Stinger Secondary=DepthCharge Speed=12 ROT=7 Sight=6 Strength=400 TechLevel=7 Sensors=yes Points=50 [CA] Prerequisite=syrd,atek Cost=1000 Owner=allies Primary=8Inch Secondary=8Inch Speed=12 ROT=5 Sight=7 Strength=700 TechLevel=10 Sensors=yes Points=60 [LST] Armor=heavy Cost=350 Owner=allies,soviet Speed=14 ROT=10 Sight=6 Strength=350 TechLevel=3 Passengers=6 Points=25 [PT] Prerequisite=syrd Armor=heavy Cost=250 Owner=allies Primary=2Inch Secondary=DepthCharge Speed=10 ROT=7 Sight=7 Strength=200 TechLevel=5 Sensors=yes Points=30 [DOG] Prerequisite=kenn Cost=200 Owner=allies,soviet Primary=DogJaw Speed=4 Sight=5 Strength=12 TechLevel=3 IsCanine=yes Points=5 [E1] Cost=100 Owner=allies,soviet Primary=M1Carbine Speed=4 Sight=4 Strength=50 TechLevel=1 Points=5 [E2] Cost=160 Explodes=yes Owner=allies,soviet Primary=Grenade Speed=5 Sight=4 Strength=50 TechLevel=1 Points=10 [E3] Cost=300 Owner=allies,soviet DoubleOwned=yes Primary=RedEye Secondary=Dragon Speed=3 Sight=4 Strength=45 TechLevel=2 Points=10 [E4] Cost=300 Owner=allies,soviet Primary=Flamer Speed=3 Sight=4 Strength=40 TechLevel=6 Points=15 [E6] Cost=500 Owner=allies,soviet Speed=4 Sight=4 Strength=25 TechLevel=5 Infiltrate=yes Points=20 [SPY] Prerequisite=dome Cost=500 Owner=allies,soviet Speed=4 Sight=5 Strength=25 TechLevel=6 Infiltrate=yes Points=15 [THF] Prerequisite=atek Cost=500 Owner=allies,soviet Speed=4 Sight=5 Strength=25 TechLevel=11 Infiltrate=yes Points=10 ;Tanya [E7] Prerequisite=atek Cost=1200 Owner=allies,soviet DoubleOwned=yes Primary=Sniper Secondary=Sniper Speed=8 Sight=6 ;Speed=5 Strength=1000 TechLevel=10 C4=yes Infiltrate=yes Points=100 ;25 [MEDI] Cost=800 Owner=allies,soviet Primary=Heal Speed=4 Sight=3 Strength=80 TechLevel=2 Points=15 [BADR] Prerequisite=afld Ammo=5 Armor=light Cost=10 Owner=allies,soviet Primary=Parabomb Speed=16 ROT=5 Sight=0 Strength=60 Passengers=12 Points=20 [U2] Prerequisite=afld Ammo=1 Armor=heavy Cost=10 Owner=allies,soviet Primary=Camera Speed=40 ROT=7 Sight=0 Strength=2000 Points=5 [MIG] Prerequisite=afld Ammo=3 Armor=light Cost=1200 Owner=allies,soviet Primary=Maverick Secondary=Maverick Speed=20 ROT=5 Sight=0 Strength=50 TechLevel=10 GuardRange=30 Points=50 [YAK] Prerequisite=afld Ammo=15 Armor=light Cost=800 Owner=allies,soviet Primary=ParaBomb Secondary=ParaBomb Speed=18 ROT=5 Sight=0 Strength=60 TechLevel=5 Crewed=yes GuardRange=30 Points=25 [TRAN] Prerequisite=hpad Armor=concrete Cost=1200 Owner=allies,soviet Speed=30 ROT=5 Sight=6 Strength=950 TechLevel=8 Passengers=6 Points=35 SelfHealing=yes [HELI] Prerequisite=hpad Ammo=6 Armor=heavy Cost=1200 Owner=allies,soviet Primary=Hellfire Secondary=Hellfire Speed=16 ROT=4 Sight=0 Strength=225 TechLevel=9 Crewed=yes GuardRange=30 Points=50 [HIND] Prerequisite=hpad Armor=heavy Cost=1200 Owner=allies,soviet Ammo=12 Primary=ChainGun Speed=18 ROT=4 Sight=0 Strength=225 TechLevel=9 Crewed=yes GuardRange=30 Points=40 [IRON] Prerequisite=stek Armor=wood Cost=2800 Owner=allies,soviet Strength=400 Sight=10 TechLevel=10 Capturable=true Powered=true Power=-200 Crewed=yes Points=100 [ATEK] Prerequisite=weap,dome Armor=wood Cost=1500 Owner=allies,soviet Strength=400 Sight=10 TechLevel=10 Capturable=true Power=-200 Bib=yes Crewed=yes Points=85 [PDOX] Prerequisite=atek Armor=wood Cost=2800 Owner=allies,soviet Strength=400 Sight=10 TechLevel=10 Capturable=true Powered=true Power=-200 Crewed=yes Points=100 [WEAP] Prerequisite=proc Armor=light Cost=2000 Owner=allies,soviet Strength=1000 Sight=4 TechLevel=3 Capturable=true Power=-30 Bib=yes Crewed=yes Points=80 [SYRD] Prerequisite=powr Armor=light Cost=650 Owner=allies,soviet Strength=1000 Sight=4 TechLevel=3 Capturable=true Power=-30 BaseNormal=no Adjacent=8 WaterBound=yes Points=80 [SPEN] Prerequisite=powr Armor=light Cost=650 Owner=allies,soviet Strength=1000 Sight=4 TechLevel=3 Capturable=true Power=-30 BaseNormal=no Adjacent=8 WaterBound=yes Points=80 [PBOX] Prerequisite=tent Armor=wood Cost=400 Owner=allies,soviet Primary=Vulcan Strength=400 Sight=5 TechLevel=2 Sensors=yes Power=-15 Crewed=yes Points=50 [HBOX] Prerequisite=tent Armor=wood Cost=600 Owner=allies,soviet Primary=Vulcan Strength=600 Sight=5 TechLevel=3 Sensors=yes Power=-15 Crewed=yes Points=60 [TSLA] Prerequisite=weap Ammo=3 Armor=heavy Cost=1500 Owner=allies,soviet Primary=TeslaZap Strength=400 Sight=8 TechLevel=7 Sensors=yes Powered=true Power=-150 Crewed=yes Points=80 [GUN] Prerequisite=tent Armor=heavy Cost=600 Owner=allies,soviet Primary=TurretGun Strength=400 Sight=6 TechLevel=4 Sensors=yes Power=-40 ROT=12 Crewed=yes Points=50 [AGUN] Prerequisite=dome Armor=heavy Cost=600 Owner=allies,soviet Primary=ZSU-23 Secondary=ZSU-23 Strength=400 Sight=6 TechLevel=5 Powered=true Power=-50 ROT=15 Crewed=yes Points=50 [FTUR] Prerequisite=barr Armor=heavy Cost=600 Owner=allies,soviet Primary=FireballLauncher Strength=400 Sight=6 TechLevel=2 Sensors=yes Power=-20 Crewed=yes Points=65 [FACT] Armor=heavy Cost=2500 Owner=allies,soviet Strength=1000 Sight=5 Capturable=true Bib=yes Crewed=yes Points=80 [PROC] Prerequisite=powr Armor=wood Cost=2000 Owner=allies,soviet Strength=900 Sight=6 TechLevel=1 Capturable=true Power=-30 Bib=yes Storage=2000 Crewed=yes Points=80 [SILO] Prerequisite=proc Armor=wood Cost=150 Owner=allies,soviet Strength=300 Sight=4 TechLevel=1 Capturable=true Power=-10 Storage=1500 Points=25 [HPAD] Prerequisite=dome Armor=wood Cost=1500 Owner=allies,soviet Strength=800 Sight=5 TechLevel=9 Capturable=true Power=-10 Bib=yes Crewed=yes Points=70 [DOME] Prerequisite=proc Armor=wood Cost=1000 Owner=allies,soviet Strength=1000 Sight=10 TechLevel=3 Sensors=yes Capturable=true Powered=true Power=-40 Bib=yes Crewed=yes Points=60 [GAP] Prerequisite=atek Armor=wood Cost=500 Owner=allies,soviet Strength=1000 Sight=10 TechLevel=10 Capturable=true Powered=true Power=-60 Crewed=yes Points=35 [SAM] Prerequisite=dome Armor=heavy Cost=750 Owner=allies,soviet Primary=Nike Strength=400 Sight=5 TechLevel=9 Power=-20 ROT=30 Crewed=yes Points=50 [MSLO] Prerequisite=stek Armor=heavy Cost=2500 Owner=allies,soviet Strength=400 Sight=5 TechLevel=10 Power=-100 Crewed=yes Points=90 [AFLD] Prerequisite=dome Armor=heavy Cost=600 Owner=allies,soviet Strength=1000 Sight=7 TechLevel=5 Capturable=true Power=-30 Crewed=yes Points=70 [POWR] Prerequisite=fact Armor=wood Cost=300 Owner=allies,soviet Strength=400 Sight=4 TechLevel=1 Capturable=true Power=100 Bib=yes Crewed=yes Points=40 [APWR] Prerequisite=powr Armor=wood Cost=500 Owner=allies,soviet Strength=700 Sight=4 TechLevel=8 Capturable=true Power=200 Bib=yes Crewed=yes Points=50 [STEK] Prerequisite=weap,dome Armor=wood Cost=1500 Owner=allies,soviet Strength=600 Sight=4 TechLevel=6 Capturable=true Power=-100 Bib=yes Crewed=yes Points=85 [BARR] Prerequisite=powr Armor=wood Cost=300 Owner=allies,soviet Strength=800 Sight=5 TechLevel=1 Capturable=true Power=-20 Bib=yes Crewed=yes Points=30 [TENT] Prerequisite=powr Armor=wood Cost=300 Owner=allies,soviet Strength=800 Sight=5 TechLevel=1 Capturable=true Power=-20 Bib=yes Crewed=yes Points=30 [KENN] Prerequisite=barr Armor=wood Cost=200 Owner=allies,soviet Strength=400 Sight=4 TechLevel=3 Power=-10 Bib=yes Points=25 [FIX] Prerequisite=weap Armor=wood Cost=1200 Owner=allies,soviet Strength=800 Sight=5 TechLevel=3 Capturable=true Power=-30 Crewed=yes Points=80 [GNRL] Primary=Pistol Strength=80 Armor=none TechLevel=-1 Sight=3 Speed=5 Owner=allies,soviet Cost=0 Points=15 Infiltrate=yes [C1] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C2] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C3] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C4] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C5] Image=C2 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C6] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C7] Image=C1 Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 Fraidycat=yes [C8] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C9] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [C10] Image=C1 Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Fraidycat=yes [EINSTEIN] Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies Cost=10 Points=1 Fraidycat=yes [DELPHI] Primary=Pistol Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 Ammo=10 [CHAN] Strength=25 Armor=none TechLevel=-1 Sight=2 Speed=5 Owner=allies,soviet Cost=10 Points=1 [FCOM] Armor=wood Cost=1 Owner=allies,soviet Strength=400 Sight=10 Capturable=true Power=-200 Bib=yes Crewed=yes Points=40 [HOSP] Armor=wood Cost=1 Owner=allies,soviet Strength=400 Sight=4 Capturable=true Power=-20 Bib=yes Crewed=yes Points=20 [BIO] Armor=wood Cost=1 Owner=allies,soviet Strength=600 Sight=4 Power=-40 Bib=yes Crewed=yes Points=30 [SBAG] Cost=25 Owner=allies,soviet Strength=1 Sight=0 TechLevel=2 Repairable=false Points=1 [BRIK] Cost=100 Owner=allies,soviet Strength=1 Sight=0 TechLevel=8 Repairable=false Points=5 [FENC] Cost=25 Owner=allies,soviet Strength=1 TechLevel=2 Repairable=false Points=1 [MISS] Strength=400 Points=5 Armor=wood Bib=yes Capturable=true [CYCL] Cost=75 Owner=allies,soviet Strength=1 Sight=0 Repairable=false Points=1 [BARB] Armor=wood Cost=25 Owner=allies,soviet Strength=1 Sight=0 Repairable=false Points=1 [WOOD] Cost=1 Owner=allies,soviet Strength=1 Sight=0 Repairable=false Points=1 [BARL] Strength=10 Repairable=false Adjacent=0 BaseNormal=no [BRL3] Cost=1 Owner=allies,soviet Strength=10 Repairable=false BaseNormal=no Adjacent=0 [MINV] Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [MINP] Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no [FACF] Cost= Owner=allies,soviet Strength=30 Sight=4 TechLevel=1 Capturable=true Power=-2 BaseNormal=no Bib=yes Image=FACT Points=15 [WEAF] Prerequisite=proc Cost=50 Owner=allies,soviet Strength=30 Sight=4 TechLevel=3 Capturable=true Power=-2 BaseNormal=no Bib=yes Image=WEAP Points=15 [SYRF] Prerequisite=powr Cost=50 Owner=allies,soviet Strength=30 Sight=4 TechLevel=3 Capturable=true Power=-2 BaseNormal=no Adjacent=8 Image=SYRD WaterBound=yes Points=15 [SPEF] Cost=50 Owner=allies,soviet Strength=30 Sight=4 Capturable=true Power=-2 BaseNormal=no Adjacent=8 Image=SPEN WaterBound=yes Points=15 [DOMF] Prerequisite=proc Cost=50 Owner=allies,soviet Strength=30 Sight=4 TechLevel=3 Capturable=true Power=-2 BaseNormal=no Bib=yes Image=DOME Points=15 [V01] Strength=400 Points=5 Armor=wood Repariable=false Capturable=true [V02] Strength=400 Points=5 Armor=wood Repariable=false [V03] Strength=400 Points=5 Armor=wood Repariable=false [V04] Strength=400 Points=5 Armor=wood Repariable=false [V05] Strength=400 Points=5 Armor=wood Repariable=false [V06] Strength=400 Points=5 Armor=wood Repariable=false [V07] Strength=400 Points=5 Armor=wood Repariable=false [V08] Strength=400 Points=5 Armor=wood Repariable=false [V09] Strength=400 Points=5 Armor=wood Repariable=false [V10] Strength=400 Points=5 Armor=wood Repariable=false [V11] Strength=400 Points=5 Armor=wood Repariable=false [V12] Strength=400 Points=5 Armor=wood Repariable=false [V13] Strength=400 Points=5 Armor=wood Repariable=false [V14] Strength=400 Points=5 Armor=wood Repariable=false [V15] Strength=400 Points=5 Armor=wood Repariable=false [V16] Strength=400 Points=5 Armor=wood Repariable=false [V17] Strength=400 Points=5 Armor=wood Repariable=false [V18] Strength=400 Points=5 Armor=wood Repariable=false [V19] Strength=400 Points=5 Armor=wood Repariable=false [V20] Strength=400 Points=5 Armor=wood Repariable=false [V21] Strength=400 Points=5 Armor=wood Repariable=false [V22] Strength=400 Points=5 Armor=wood Repariable=false [V23] Strength=400 Points=5 Armor=wood Repariable=false [V24] Strength=400 Points=5 Armor=wood Repariable=false [V25] Strength=400 Points=5 Armor=wood Repariable=false [V26] Strength=400 Points=5 Armor=wood Repariable=false [V27] Strength=400 Points=5 Armor=wood Repariable=false [V28] Strength=400 Points=5 Armor=wood Repariable=false [V29] Strength=400 Points=5 Armor=wood Repariable=false [V30] Strength=400 Points=5 Armor=wood Repariable=false [V31] Strength=400 Points=5 Armor=wood Repariable=false [V32] Strength=400 Points=5 Armor=wood Repariable=false [V33] Strength=400 Points=5 Armor=wood Repariable=false [V34] Strength=400 Points=5 Armor=wood Repariable=false [V35] Strength=400 Points=5 Armor=wood Repariable=false [V36] Strength=400 Points=5 Armor=wood Repariable=false [V37] Strength=400 Points=5 Armor=wood Repariable=false [Colt45] Des=Tanya's pistols. Report=GUN5 Projectile=Invisible Warhead=HollowPoint Range=5.75 Damage=50 Speed=100 ROF=5 [ZSU-23] Des=Anti-aircraft multiple cannon. Anim=GUNFIRE Report=AACANON3 Projectile=Ack Warhead=AP Range=6 Damage=25 Speed=100 ROF=10 [Vulcan] Des=Rapid fire machine gun. Anim=MINIGUN Report=GUN13 Projectile=Invisible Warhead=SA Range=5 Damage=40 Speed=100 ROF=40 [Maverick] Des=Air-to-surface homing missile launched from Mig jet. Report=MISSILE7 Projectile=HeatSeeker Warhead=AP Range=6 Damage=50 Speed=30 ROF=3 [Camera] Des=Spy aircraft camera. Projectile=Invisible Warhead=Super Range=2.75 Damage=0 Speed=100 ROF=10 Camera=yes [FireballLauncher] Des=Fireball as seen launched from the Flame Turret. Projectile=Fireball Warhead=Fire Range=4 Damage=125 Speed=12 ROF=50 [Flamer] Des=Small fireball launcher. Essentially a flamethrower. Projectile=Fireball Warhead=Fire Range=3.5 Damage=70 Speed=12 ROF=50 [Sniper] Des=Sniper rifle. High accuracy, damage, and soundless. Report=SILENCER Projectile=Invisible Warhead=HollowPoint Range=3.75 Damage=1000 Speed=100 ROF=10 [ChainGun] Des=Rapid fire aircraft gun. Anim=MINIGUN Report=GUN13 Projectile=Invisible Warhead=SA Range=5 Damage=40 Speed=100 ROF=3 [Pistol] Des=Weak one-shot pistol. Report=GUN27 Projectile=Invisible Warhead=SA Range=1.75 Damage=1 Speed=100 ROF=7 [M1Carbine] Des=Rifle soldier's weapon. Report=GUN11 Projectile=Invisible Warhead=SA Range=3 Damage=15 Speed=100 ROF=20 [Dragon] Des=Infantry type anti-tank missile (bazooka). Report=MISSILE6 Projectile=HeatSeeker Warhead=AP Range=5 Damage=35 Speed=25 ROF=50 [Hellfire] Des=Air-to-surface missile lunched by helicopter. Report=MISSILE6 Projectile=HeatSeeker Warhead=AP Range=4 Damage=40 Speed=30 ROF=60 [Grenade] Des=Hand grenade. Projectile=Lobbed Warhead=HE Range=4 Damage=50 Speed=5 ROF=60 [75mm] Des=Small, anti-armor cannon. Anim=GUNFIRE Report=CANNON2 Projectile=Cannon Warhead=AP Range=4 Damage=25 Speed=40 ROF=40 [90mm] Des=Light, anti-armor cannon. Anim=GUNFIRE Report=CANNON1 Projectile=Cannon Warhead=AP Range=4.75 Damage=30 Speed=40 ROF=50 [105mm] Des=Medium, anti-armor cannon. Anim=GUNFIRE Report=CANNON1 Projectile=Cannon Warhead=AP Range=4.75 Damage=30 Speed=40 ROF=70 [120mm] Des=Large, anti-armor cannon. Anim=GUNFIRE Report=CANNON1 Projectile=Cannon Warhead=AP Burst=2 Range=4.75 Damage=40 Speed=40 ROF=80 [TurretGun] Des=Stationary turret mounted cannon. Anim=GUNFIRE Report=TURRET1 Projectile=Cannon Warhead=AP Range=6 Damage=40 Speed=40 ROF=50 [MammothTusk] Des=Vehicle carried anti-infantry weapon. Report=MISSILE6 Projectile=HeatSeeker Warhead=HE Burst=2 Range=5 Damage=75 Speed=30 ROF=80 [155mm] Des=Artillery cannon. Anim=GUNFIRE Report=TANK5 Projectile=Ballistic Warhead=HE Range=6 Damage=150 Speed=12 ROF=65 [M60mg] Des=Vehicle mounted machine gun. Anim=MINIGUN Report=PILLBOX1 Projectile=Invisible Warhead=SA Range=4 Damage=15 Speed=100 ROF=20 [Napalm] Des=Air-to-surface napalm bomlets. Explode in burst of fire. Projectile=Bomblet Warhead=Fire Range=4.5 Damage=100 Speed=5 ROF=20 [TeslaZap] Des=High voltage electric zap. Report=TESLA1 Projectile=Invisible Warhead=Super Range=8.5 Damage=100 Speed=100 ROF=120 Charges=yes [Nike] Des=Anti-aircraft missiles launched by SAM sites. Anim=SAMFIRE Report=MISSILE1 Projectile=AAMissile Warhead=AP Range=7.5 Damage=50 Speed=50 ROF=20 [RedEye] Des=Infantry used surface-to-air missile. Anim=SAMFIRE Report=MISSILE1 Projectile=AAMissile Warhead=AP Range=7.5 Damage=50 Speed=50 ROF=50 [8Inch] Des=8 inch Cruiser cannon. Anim=GUNFIRE Report=TURRET1 Projectile=Ballistic Warhead=HE Range=22 Damage=500 Speed=6 ROF=160 Supress=yes [Stinger] Des=Naval mounted anti-aircraft rocket. Report=MISSILE6 Projectile=LaserGuided Warhead=AP Burst=2 Range=9 Damage=30 Speed=20 ROF=60 TurboBoost=yes [TorpTube] Des=Submarine underwater torpedo. Report=TORPEDO1 Projectile=Torpedo Warhead=AP Burst=1 Range=9 Damage=90 Speed=15 ROF=60 [2Inch] Des=Gunboat mounted 2 inch cannon. Anim=GUNFIRE Report=CANNON2 Projectile=Cannon Warhead=AP Range=5.5 Damage=25 Speed=25 ROF=60 [DepthCharge] Des=Anti-submarine weapon. Projectile=Catapult Warhead=AP Range=5 Damage=80 Speed=5 ROF=60 [ParaBomb] Des=Parachuted bomb. Report=CHUTE1 Projectile=Parachute Warhead=HE Range=4.5 Damage=300 Speed=5 ROF=4 [DogJaw] Des=A leaping dog's bite. Report=DOGG5P Projectile=LeapDog Warhead=Organic Range=2.2 Damage=100 Speed=20 ROF=10 [Heal] Des=Medic's healing or first aid application. Report=HEAL2 Projectile=Invisible Warhead=Organic Range=1.83 Damage=-50 Speed=100 ROF=80 [SCUD] Des=Surface-to-surface truck mounted missile. Report=MISSILE1 Projectile=FROG Warhead=HE Range=10 Damage=600 Speed=25 ROF=400 [Invisible] Des=Unseen projectile. Invisible flight to target. Image=none Inviso=yes [LeapDog] Des=Special dog projectile. Image of a jumping, attacking dog. Image=DOGBULLT Proximity=yes ROT=20 Rotates=yes Translucent=yes [Cannon] Des=Straight high-speed ballistic shot. Image=120MM [Ack] Des=Anti-aircraft artillery projectile. AA=yes AG=no Image=none Inviso=yes [Torpedo] Des=Underwater projectile. ASW=yes Image=MISSILE Rotates=yes UnderWater=yes [FROG] Des=Free Rocket Over Ground Animates=yes Arm=10 High=yes Image=V2 Inaccurate=yes Proximity=yes Ranged=yes Rotates=yes Shadow=no [HeatSeeker] Des=Small homing missile. Targets ground units best. AA=yes Animates=yes Arm=2 High=yes Image=DRAGON Inaccurate=yes Proximity=yes ROT=5 Ranged=yes Rotates=yes Shadow=no Translucent=yes [LaserGuided] Des=Small missile with great accuracy due to high turning speed. AA=yes Animates=yes Arm=3 High=yes Image=DRAGON Proximity=yes ROT=20 Ranged=yes Rotates=yes Shadow=no Translucent=yes [AAMissile] Des=Anti-aircraft missile. AA=yes AG=no Animates=yes Arm=3 High=yes Image=MISSILE Proximity=yes ROT=20 Ranged=yes Rotates=yes Shadow=no Translucent=yes [Lobbed] Des=A lobbed, tumbling projectile. Arcing=yes Frames=8 High=yes Image=BOMB Inaccurate=yes Translucent=yes [Catapult] Des=Catapult for depth charge. Object is launched in an arc. AG=no ASW=yes Arcing=yes Frames=8 High=yes Image=BOMB Inaccurate=yes Translucent=yes [Bomblet] Des=Non-parachuted object dropped from plane. Arm=24 Dropping=yes Frames=6 High=yes Image=BOMBLET Translucent=yes RangeLimit=24 [Ballistic] Des=Arcing ballistic projectile. Arcing=yes High=yes Image=120MM Inaccurate=yes [Parachute] Des=Parachuted bomb that floats to ground. Arm=24 Dropping=yes High=yes Image=PARABOMB Parachuted=yes RangeLimit=24 [GPSSatellite] Des=GPS Satellite launched into space. Frames=4 Gigundo=yes High=yes Image=SPUTNIK [NukeUp] Des=Nulcear missile flying up from silo. Frames=4 Gigundo=yes High=yes Image=ATOMICUP [NukeDown] Des=Nuclear missile flying down upon target. Frames=4 Gigundo=yes High=yes Image=ATOMICDN [Fireball] Des=Fiery ball of flame. Animates=yes Frames=8 Image=FB1 [SA] Des=General multiple small arms fire. Spread=3 Verses=100%,50%,60%,25%,25% Explosion=2 InfDeath=1 [HE] Des=High explosive with shrapnel. Spread=6 Wall=yes Wood=yes Verses=90%,75%,60%,25%,100% Explosion=5 InfDeath=2 [AP] Des=Armor piercing. Spread=3 Wall=yes Wood=yes Verses=30%,75%,75%,100%,50% Explosion=4 InfDeath=3 [Fire] Des=Fire in general. Spread=8 Wood=yes Verses=90%,100%,60%,25%,50% Explosion=3 InfDeath=4 [HollowPoint] Des=Anti-infantry rifle bullet. Extremely effective against infantry. Spread=1 Verses=100%,5%,5%,5%,5% Explosion=1 InfDeath=1 [Super] Des=Special case damage effect. Spread=1 Verses=100%,100%,100%,100%,100% InfDeath=5 [Organic] Des=Special case to affect only infantry. Spread=0 Verses=100%,0%,0%,0%,0% [Nuke] Des=Nuclear warhead. Spread=6 Wall=yes Wood=yes Ore=yes Verses=90%,100%,60%,25%,50% Explosion=6 InfDeath=4 [Clear] Foot=90% Track=80% Wheel=60% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=40% Float=0% Buildable=no [Road] Foot=100% Track=100% Wheel=100% Float=0% Buildable=yes [Water] Foot=0% Track=0% Wheel=0% Float=100% Buildable=no [Rock] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [Wall] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=50% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=40% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=0,STEALTH2 Darkness=1,EMPULSE Explosion=5,NONE,500 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,MISSILE2 Money=50,DOLLAR,2000 Napalm=5,NONE,600 ParaBomb=3,PARABOX Reveal=1,EARTH Sonar=3,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=3,TQUAKE [Sleep] Recruitable=no Zombie=yes Retaliate=no Scatter=no Rate=1 [Harmless] Recruitable=no NoThreat=yes Retaliate=no Rate=.5 [Sticky] Recruitable=no Paralyzed=yes Scatter=no Rate=.016 [Attack] Rate=.016 AARate=.016 [Move] Rate=.016 [QMove] Rate=.016 [Retreat] Recruitable=no Retaliate=no Rate=.1 [Guard] Rate=.050 AARate=.016 [Enter] Retaliate=no Recruitable=no Rate=.016 [Capture] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Harvest] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Area Guard] Recruitable=no Rate=.080 AARate=.032 ; [Return] [Stop] ; [Ambush] [Hunt] Recruitable=no Retaliate=no Rate=.016 [Unload] Recruitable=no Retaliate=no Scatter=no Rate=.016 [Sabotage] Recruitable=no Rate=.016 [Construction] Recruitable=no Retaliate=no Scatter=no [Selling] Recruitable=no NoThreat=yes Retaliate=no Scatter=no [Repair] Rate=.08 [Rescue] Rate=.016 [Missile] Rate=.1 [RA] Owner=RedAlchemist Type=Created Name= Descript= Date= Author=